![]() Then Effective Health = Raw Health / (1 - (Armor / (Armor + 500)))Īnd taking the derivative, we get d(Effective Health) / d(Armor) = Raw Health / 500 Armor with effective health/time till death/survivability is in fact linear and I can prove it as followsĭamage Reduction Percent = Armor / (Armor + 500)Īnd since Effective Health = Raw Health / (1 - Damage Reduction Percent) Armor does not give diminshing value with respect to survivability because damage reduction is not what one perceives as survivability, because 100% damage reduction would give you infinite time till death ie infinite survivability ie infinite effective health, those are the things that tell you how much raw damage you can take, or how long you live for, that's really what one perceives as tankiness.
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